![]() It's been a bumpy ride, but the editor is now an even more powerful tool for both designers and end users.įor our "official campaign," we're taking a good look at where we are and how we can best spend our time to get a quality product out for people to enjoy. We're patching all of that stuff together and finalizing the major revisions to the editor. Removing the old Aurora renderer and implementing Obsidian's new Electron renderer required a lot of changes in the code. Sawyer: It probably won't be surprising if I say that all of the pieces are coming together. How far has the game progressed since then, and what's it looking like now? GameSpot: It's been about four months since we've last seen Neverwinter Nights 2, and the game was in a very early state at that point. Neverwinter Nights 2 has a new graphics engine and a deeper story. It's been a while since we last saw the game, so we caught up with lead designer J.E. ![]() Like its predecessor, Neverwinter Nights 2 will feature both a single-player campaign as well as a multiplayer component that will let you create your own virtual role-playing modules and play them online with one player acting as a dungeon master. Obsidian Entertainment is working on Neverwinter Nights 2, the sequel to 2002's hit role-playing game set in D&D's Forgotten Realms campaign setting. ![]() D&D may have gone online recently with Dungeons & Dragons Online, but fans of single-player role-playing games need not fear.
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